You gain the service of a familiar through a ritual of enslavement. Any tiny creature up to CR 4 you befriend, trick or coerce into becoming your familliar can undergo this ritual with you and when complete they are bound to you and have all of the following benefits
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. If this happens the cost to retrieve this paticular familliar will now cost you an additional 150 platnum pieces worth of platnum dust. You can have more than one enslaved familliar although you can only use one at a time. changing between enslaved familliars cost 50g worth of gold dust The casting time for this spell is always one hour, even when switching between familliars.
*if using platnum or gold pieces to make the dust you must spend 1 hour to turn 50 pieces into dust.
While your familiar is within 500 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Additionally, when you take the attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 200 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
* - (2000 gp worth jem dusl, a bar of iron, and a piece of your own flesh. )
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