Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

A wave of water sweeps out from you. Each creature in a 15- foot cone must make a Strength saving throw. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall, another creature, or fails by 5 or more, it is additionally knocked prone. On a successful save, the creature takes half as much damage and is not knocked back. If you have a source of water at least 5 cubic feet within 5 feet when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone.

At higher levels: When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Fbblue88

Comments

Posts Quoted:
Reply
Clear All Quotes