You create a Cocktail Molotov on your hand that is attached to the nervous system of the person who holds it can light on fire the cloth on top at will with no actions needed but not able to extinguish it at will but only with water. On a hit, the enemy takes 2d8 fire damage and after that, any creature that passes through the fire takes 1d10 fire damage until extinguished or time runs out. The fire lasts 10 hours on the place thrown because of the magic alcohol but can be easily extinguished with water or enough sand/dirt, after that period the fire continues if anything was light with it like a bonfire or a torch for the time those items would normally burn for. you can have a maximum of three Cocktail Molotovs at the same time.
* - (Any alcohol and a piece of glass)
Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
(6 ft. *)
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Comments