After writing runes with chalk and performing an hour-long ritual, an object permanently comes to life under your command. Choose either a tiny, small, or medium object to become a construct under your control until its hit points are reduced to 0, with up to three truly animated creations at a time. If you try to exceed the number of true animated objects, the oldest one returns to being a normal object. Being semi-sentient, the constructs may develop minor quirks in their behavior after a long period of time.
As a bonus action, you can mentally command any construct you made with this spell if the construct is within 500 feet of you. If you control multiple constructs, you can command them individually, or all together using the same command. You decide what action the construct will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular corridor or chamber. If you issue no commands, the construct defends itself from hostile creatures. Once given an order, the construct follows it through to completion.
The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the construct must succeed on a Constitution saving throw saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
You may use the stat block for animated constructs detailed in the Animate Object spell, or working with your DM you may create one based on the type of object. For example, a truly animated spellbook may be able to cast a cantrip and have higher INT.
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