You create a wall of shifting or images, colors, and/or sounds of the caster's on a solid surface within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall's thickness can range from 1/4 inch to 1 foot. The wall is opaque and lasts for the duration.
When the wall appears, the caster can choose any number of creatures within its area or within 20 ft of it. Those creatures must make a Wisdom saving throw. On a failed save, the creature becomes completely entranced by visions they see within the wall. This creature can not take any actions on its turn. They can repeat their saving throw at the end of each of their turns. If they take damage, the trance is immediately broken. Creatures who have made a successful saving throw or been broke out of the trance are immune to the effects of this spell for 24 hours. Additionally, when any creature moves within 10 ft. of the wall, you can choose to force them to make a Wisdom saving throw or be entranced by the wall.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the range of the effect is increased by 10 ft. for each slot level above 4th level.
* - (a small amount of psychedelic; preferably Fairy's Dust)
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