Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Prone

When you cast this spell, you gain 4d6 temporary hit points. While you have at least 1 of these temporary hit points; whenever you take damage, this ward harms the creature or object that harmed you. The creature or object takes 2d6 force damage, and they must make a Strength saving throw or be knocked prone by the force of the Ward's attack.

At Higher Levels. When casting this spell at higher levels, the temporary hit points you gain and the damage your ward deals each increases by 1d6 for each level above 2nd.

Spell Tags: Damage Buff Combat Warding

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

blakejohnson217

Comments

Posts Quoted:
Reply
Clear All Quotes