melee attack spell. Copper coin in hand you make an unarmed strike at the target. On a hit the coin disintegrates and is used.
On a successful strike the spell does 2d4 bludgeoning damage + the unarmed strike damage as the area strike begins to swell and lump from beneath as the blood running through the spot is turned into copper coins.
On the start of the target's next three turns they must roll a DC12 con save or take 2d4 bludgeoning and 4d4 piercing as copper coins burst from the skin. The con save rises with 1 for each turn. On a save the target takes half the bludgeoning damage.
On a fail they will continue to take 4d4 piercing damage until the end of the spell though consecutive saves after a fail will still half the bludgeoning damage.
After the spell ends 4d6+4 copper coins remain and can be collected.
* - (Copper piece)Previous Versions
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5/20/2021 2:02:52 PM
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