The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon glows with dim blue intensity, and the attack deals an extra 1d8 cold damage to the target and causes the target to be covered in ice. The target's move speed is reduced by 10 ft. until the spell ends. At the start of each of its turns until the spell ends, the target must make a Strength saving throw. On a successful save, the spell ends. On a failed save, the target takes 2d4 cold damage and has their speed reduced further by another 5 ft. The spell ends early if the target takes fire damage equal or greater than the cold damage they took from this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d8 for each slot.
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