You hurl a cloud of fungal spores at a creature, corpse, or skeleton within range, if it is a creature it must make a dexterity saving throw. On a failure it takes 4d8 necrotic damage and the spores rapidly coat its body, if the creature succeeds on the save it takes half damage and is unaffected. A creature coated in spores must use all of its movement before it uses an action. As a bonus action on your turn you can command where a creature covered in spores moves on its next turn. A creature coated in spores can use it action to make a constitution saving throw against you spell save DC, if it succeeds it is no longer effected by this spell. A corpse or skeleton becomes a zombie with 4d8 temporary hit points. As a bonus action you can mentally give the zombie simple commands like, wait, follow, guard this area, attack that elf, etc.
* - (1 gold of cordyceps mushrooms consumed upon cast)
Level
4th
Casting Time
1 Action
Ritual
Range/Area
30 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Comments