Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
None *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Buff
Wreathing yourself with a Red Energy , you gain 1d6 temporary hit points for the duration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Cast with Red Sun. When cast as a by-product of Red Sun, only 1d4 of temporary hits points are gained. However there are no limits on the number of Blazing Guard instances applied.
* - (a small amount of alcohol or distilled spirits)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/3/2021 11:19:45 AM
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Coming Soon
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