Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

This spell requires you to stab yourself with a bladed weapon in order to cast it. The weapon deals its normal damage, plus damage every turn equal to the number of turns the weapon remains in the wound, which it must do for the spell to be effective.

While the weapon is in the wound, you gain immunity to piercing and slashing damage. Attacks made that deal these types of damage draw no blood and inflict no damage, and the wounds they cause close by themselves almost instantly. You can walk through a blade barrier unharmed while this spell is active, or stroll unhurt through a shower of arrows.

The spell ends when you remove the weapon or become incapacitated. While the spell is active, any effects that restore health are delayed so that they do not work until the weapon is removed. When the weapon is removed, they take instant effect, no matter how much time has passed since the casting of the spell.

* - (the weapon, which dissipates into smoke when the spell is done)

Available For: Wizard (Legacy)

KhanBoltNo4503

Comments

Posts Quoted:
Reply
Clear All Quotes