Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
Melee
Damage/Effect
All

You touch one simple or martial weapon and charge it with arcane energy. Choose one additional damage type: Fire, Cold, Lightning, or Force; Until the spell ends, the weapon deals additional 1d6 damage of the chosen type to any target hit with that weapon.  If the weapon is not magical, it counts as a magic weapon for the duration of this spell.

 At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for every slot level above 2nd.

* - (A weapon worth at least 1 sp)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Forge Domain

Graylight9341

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