You call forth an Dragon servant. A Blue Guard Drake appears in an unoccupied space that you can see within range. The Blue Guard Drake disappears when it drops to 0 hit points or when the spell ends.
The Blue Guard Drake is friendly to you and your companions for the duration. Roll initiative for the Blue Guard Drake, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Blue Guard Drake, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the Blue Guard Drake doesn't disappear. Instead, you lose control of the Blue Guard Drake, it becomes hostile toward you and your companions, and it might attack. An uncontrolled Blue Guard Drake can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the Blue Guard Drake's statistics.
* - (a fire opal worth at least 999 gp)
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