Level
1st
Casting Time
1 Action
Range/Area
120 ft. (10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 10-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. 

The creature takes damage equal to your weapon plus any additional on-hit effects such as Sneak Attack, Assassinate, Zephyr Strike, Hunter's Mark. The creature must make a Dexterity saving throw for each attack action you can make and deal damage accordingly. Effects like Sneak Attack do not deal extra damage on multiple attacks but Hunter's Mark does. The damage type is the same as that of the ammunition or weapon as well as the on-hit effects. On success, the creature takes no damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the area of the radius increases by 5 feet for each slot level above 1st.

* - (one piece of ammunition or one thrown weapon)

Spell Tags: Damage

Available For: Ranger (Legacy)

Emitrin

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