Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
5 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
One creature within range is forced to make an Intelligence saving throw. On a failure, the target takes 8d4 psychic damage, is incapacitated, and has a speed of 0 feet. On a success, the target takes half damage and is stunned until the start of your next turn. Creatures with an intelligence of 3 or lower cannot be effected by this spell.
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