Level
5th
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S
Duration
Concentration 3 Rounds
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Force

You make a spell attack to summon the deep sea to crush a creature of your choosing forming a water sphere around them, encasing them in a 10-foot sphere of water. They must make a Constitution Saving Throw taking 4d8 Force Damage on a fail or half-damage on a success. At the end of their turn the creature makes a Dexterity Saving Throw to try and swim out of the sphere, if they fail they take 2d8 Force Damage.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage die increases by 1d8 for each slot level above 5th.

Previous Versions

Name Date Modified Views Adds Version Actions
5/23/2021 8:37:09 PM
4
2
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Coming Soon
5/23/2021 8:41:29 PM
5
1
--
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Chiptease

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