Level
6th
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

When you cast this spell, choose 4 points within range. Your spell splits the soul in the pearl used to cast it into 4 broken and now evil pieces, and casts one to each of the points that you chose within range. A will-o'-wisp materializes at each point that you chose (the GM has the creature's game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creatures are under your control for 24 hours, after which they stop obeying any command you've given them. To maintain control of one of the creatures for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to 8 creatures you have animated with this spell, rather than animating new ones.

* - (a soul pearl worth at least 1,000 gp, which the spell consumes)

Available For: Cleric (Legacy) Bard (Legacy) - College of Spirits (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Heslahow

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