Track:
1st-Level Divination
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: Concentration, up to 8 hour
This gives a +10 to the survival/wisdom check to track one specific creature. This allows for tracking of a creature in conditions that might normally prohibit tracking such as over solid rock or recent rain (within reason and the DM's discretion, of course). The tracker must be familiar with the creature or have an object that has been in the possession of the target creature. Unlike the Locate Creature spell, this cannot be used to track a type of creature, it must have a specific target. If the target has been magically masked by a spell like Pass without a Trace, then a survival/wisdom DC check must be made against the spell caster’s DC. If successful then the Character continues tracking with the appropriate bonuses. If the check is unsuccessful the trail is considered lost and the tracker must spend 10 minutes searching and then role again. If the new role also fails, the path is considered lost and cannot be found again by this method for at least 24 hours. If the creature being tracked is part of a party, only the individual creature is affected by the Track spell. Normal rules would apply for the other party members.
This spell does not allow the tracking of creatures in running water over 6 inches deep, neither can a flying creature be tracked. This spell does not show the current location of the creature only the path the creature took.
* - (Track - Components: S)
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