Level
4th
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Force (...)

A mote of dark energy springs from your pointing finger to a point you choose within range and then emanates a sphere of pure darkness. Each creature in a 20-foot-radius sphere centered on that point must make a Charisma saving throw. A target takes 3d6 necrotic damage, 3d6 force damage, and is banished to a demi-plane designated by the caster on a failed save, or half as much damage and resists the banishment on a successful save.

The darkness spreads around corners. It sends mundane objects in the area that aren't being worn or carried to a demi-plane designated by the caster.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, both damages increase by 1d6 for each slot level above 4th.

* - (A quartz worth at least 100gp that has absorbed spells worth the level of the spell slot used to cast this spell.)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Shadow Magic (Legacy)

Spyderwebb2

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