Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Damage (...)

The caster drags a shard of glass across his/her arm while pointing at a target in sight within range. An attack roll is made against the target. On a hit, the caster's glass wound is healed, and the target takes 1d4 necrotic damage as its life essence is drained from its soul. The caster can then point to another target within range and deliver this essence to heal the target by an equivalent amount. If there is no other target within range, the life essence is released into the aether. On a miss, the wound inflicted during the casting of this spell is not healed and inflicts 1d4 necrotic damage halved.

* - (a shard of glass that is dragged across the caster's wrist during casting)

Spell Tags: Healing Damage

Available For: Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Blood Hunter - Order of the Profane Soul (INT)

KuiperPiper

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