Level
3rd
Casting Time
1 Reaction *
Range/Area
3,000 ft.
Components
V, S, M **
Duration
Concentration 10 Hours
School
Divination
Attack/Save
None
Damage/Effect
Psychic

You place a magical marking on a creature that you can see within range. The marking can look however you want it to (DM's discretion), but it must fill a 5x5 inch space on the target's skin, fur, or scales and is visibly magical. While a creature has this marking on it, you know how to find the creature by the most direct route if they are within range.  If the creature is moving, you know the direction of its movement. If a creature leaves the range of this spell, the caster takes 6d6 psychic damage and forgets the location of the creature immediately.

This spell can’t track a creature if running water at least 10 feet wide or if any thickness of lead, even a thin sheet, blocks a direct path between you and the creature. A dispel magic or similar spell casted on the targeted creature ends the spell, and the caster doesn't take the psychic damage.

* - which you take when a creature leaves your line of sight ** - (gold-encrusted compass worth at least 30gp)

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy) - School of Divination (Legacy)

__Sage__

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