You touch a creature and attempt to sear their mind with pain depending on how different their beliefs are from your own. Make a melee spell attack against a creature you can see. On a hit, the target takes 1d4 force damage if its moral identity (good, neutral, or evil) differs from your own. Additionally, if the target's ideals toward society and order (lawful, neutral, or chaotic) also differ from your own, it takes an additional 1d4 force damage. If the target shares your alignment, the spell has no effect. This spell does not reveal a creature's alignment to you.
Both instances of this spell's damage increase by 1d4 when you reach 5th level (2d4 each), 11th level (3d4 each), and 17th level (4d4 each).
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