With a wave of you hand, you condense moisture in the air around you to materialize a mass of clear, fresh water, quickly hurling it a creature or object within range. Make a ranged spell attack against the target.
On a hit, the target suffers 1d10 bludgeoning damage. Targets hit by this spell gain fire resistance against the next fire damage attack but gain weakness against the next lightning damage attack. The lightning weakness and fire resistance are canceled once the target has suffered a lightning or fire damage or if the target has not suffered fire or lightning damage before the end of its next turn.
The spell creates more than one water blast when you reach higher levels: two blasts at 5th level, three blasts at 11th level, and four blasts at 17th level. You can direct the blasts at the same target or at different ones. Make a separate attack roll for each blast. Fire resistance and lightning weakness does not stack up.
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Posted Oct 1, 2020Given the secondary effect, I think this spell does too much damage to be considered a cantrip. If you lowered this to 1d6, you could rationally remove the Fire Resistance.
Removing the bolded text from the inside of the spell would make this look more official as well.
Additionally, existing effects which deal lightning damage simply make it easier to hit a target that is wearing armor or is wet, so changing the effect to "Until the end of its next turn, attack spells which deal Lightning damage have Advantage to hit and if the target must make a saving through against a spell that deals Lightning damage, it is done at Disadvantage.