This spell repairs and tidys everything non-living that you witnessed break tear, shatter or disorganize less than 5 minutes ago within a 10 ft sphere originating from a point of your choice within range. The spell can restore a total of 4d10 hit points to whatever it repairs. If 4d10 is not enough for the items to be fully repaired, they either remain partially fixed or break again at the DMs discretion.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. If objects are obstructing the reparation, e.g. a stick in the crack you wish to fix, the spell will attempt to gently remove the obstructing objects, or repair the break around the obstructing objects if they cannot be easily removed.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the restoration increases by 2d10, and the sphere radius increases by 5 ft. for each slot level above 3rd.
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