Level
2nd
Casting Time
1 Action
Range/Area
130 ft.
(5 ft. )
Components
S *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control
You shoot a compressed jet of water from your fingertips. Depending on your distance, said jet will vary in strength. The target must make a DC 15 DEX save. On a fail, it takes full damage. On a success, it takes half damage. For each level above second, roll 1d4 additional damage.
0-20 feet, the jet deal 2d20 plus 1d4 cold damage.
20-50, the jet deals 3d12 damage
50-100, the jet deal 3d10 damage
100-130, the jet deals 1d20
* - (water and a pinch of salt)
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