Level
4th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Buff (...)

With a touch and a brief prayer or blessing, the paladin transfers his or her aura of protection to an ally. 

Choose one:

- A number of allies equal to 1 plus your Charisma bonus (minimum 1) is protected as though they remained in the paladin's personal aura regardless of distance for the duration of the spell. The paladin himself counts as one for the purpose of determining this number but is not required to retain one for himself, i.e. it is possible for the paladin to give the aura away completely but they will not have the protection themselves.

OR

-The paladin transfers their aura to another creature entirely (an unwilling creature may save). That creature will become the locus of the aura for the duration of the spell and the paladin will not provide any of the normal benefits until the transfer ends.

The effect ends after one hour, or sooner if the paladin falls unconscious, dies, is transferred to another plane, or chooses to end the spell. A paladin with no aura becomes vulnerable to any effect it would normally protect against according to normal rules, however any such condition automatically ends when the aura returns.

* - (A drop of holy water, blessed oil, or a drop of the caster's blood; or, if the target bears a holy symbol of the paladin's deity, no other component is required)

Spell Tags: Buff Warding

Mollthael

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