Level
3rd
Casting Time
1 Hour Ritual
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

While speaking a long intricate eldritch incantation, you begin a ritual on a non-intelligent Beast that is surrounded by prepared creature parts and summon an extraplanar spirit of an abberation, celestial, fey, fiend, elemental, or undead origin (your choice) to form a long-lasting bond with, and that will possess the beast, consuming it alongside the creature parts to meld and transform it to an appropriate Eldritch Mount.

Your Eldritch Mount serves you as a steed and mount, both in combat and out, its regular travel speed is 8 miles at a normal pace and 11 miles at a fast pace per hour. You have an instinctive bond with your mount that allows you to fight as a seamless unit. While mounted on your Eldritch Mount, you can make any spell you cast that targets only you also target your steed.

As an action, you can temporarily dismiss your Eldritch Mount. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. Casting this spell again summons the same Eldritch Mount, or, alternatively, a new Eldritch Mount with a different spirit, in either case, the mount is restored to its hit point maximum.

While your Eldritch Mount is within 1 mile of you, you can communicate with each other telepathically.

You can't have more than one Eldritch Mount bonded by this spell at a time. This creature uses the Eldritch Mount statblock and the extraplanar spirit origin determines certain traits in its stat block.

Eldritch Mount
Large (creature type determined by the spirit used)
Armor Class: 12 + half your warlock level rounded down (natural armor)
Hit Points: 15 + your warlock level (3d10 + your warlock level)
Speed: 60 ft. Walking (Fey/Fiend/Undead only), 60 ft. Flying (hover; Celestial/Elemental only), 60 ft. Flying/Walking (Earth Elemental only)
STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 7 (-2)
Damage Resistances: radiant (Celestial only), fire (Fiend only), bludgeoning/piercing/slashing (one only, Elemental only), poison (Undead only)
Condition Immunities: charmed (Fey only), poisoned (Undead only), exhaustion (Abberation only)
Senses: passive Perception 11
Languages: understands one of the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Aura of Undeath (Undead Only). Any creature, other than you, that starts its turn within 5 feet of the mount has its speed reduced by 10 feet until the start of their next turn due to the noxious and sickening aura around the mount.
Preternatural Look (Abberation Only). Any creature, other than you, within 30 ft. that looks directly at the mount must make a Wisom saving throw against your spell save DC or be frightened of the mount until the end of their next turn on a failure. Once a creature fails or succeeds this save, they are unaffected by this feature until they take a long rest.
Actions
Slamming Bash. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
Charge of Chaos (Elemental Only). The mount charges in a straight line equal to half its movement, battering and moving creatures out of its way. Creatures caught in its movement take 1d4 force damage and are knocked 10 feet in a direction of their choice, if the mount hits a solid object that cannot be moved out of the way, they are stunned until the end of their next turn. Once per day, the mount is able to travel twice its speed in the span of an hour, travelling 16 miles in an hour.
Wrathful Breath (Fiend Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + half your warlock level rounded down fire damage. Once per day, the mount is able to release a 15 ft. cone of fire, creatures caught in the cone must make a Dexterity saving throw against your spell save DC or take 3d6 + 9 fire damage on a failure, or half as much on a success.
Brilliant Stare (Celestial Only). The mount looks directly at a creature within 30 ft., the creature must make a Constitution saving throw against your spell save DC or become blinded on a failure. Once per day, the mount is able to release a brilliant light show from its eyes and creatures within a 30 ft. radius must make a Wisdom saving throw or become incapacitated until the end of their next turn.
Bonus Action
Fey Step (Fey Only). The mount reappears in an unoccupied space within 20 ft. carrying up to 3 willing creatures that is mounting it. Once per day, as an action, the mount is able to attempt to trammel a creature of its choice within 5ft. of it that will have to make a Dexterity saving throw against your spell save DC or be transported in an unoccupied space of the mount's choice within 60 ft. and takes 1d6 + 3 force damage on a failure.
* - (100 gp worth of creature parts and a Beast with an Intelligence score of 3 or less, all of which the spell consumes)

Spell Tags: Summoning

Available For: Warlock (Legacy)

MoriumDrogenfahndung

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