You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take [roll]1d4+1[/roll] turns in a row, during which you can use actions.
when moving you must move as if you are in difficult terrain while the spell is active unless otherwise stated, ( other spells/abilities cannot negate this effect ).
Unlike the spell "Time Stop" Interacting with other creatures will not end the duration of the spell.
If someone else has this spell ( it must be ready ), they may cast it as a reaction to spend the duration they roll of turns with you in your time stop, if they have turns after your time stop ends you will freeze in time and they will continue for the rest of the duration of their time stop.
Any being with this spell ready ( aka able to cast it with a spell slot ( even if they don't have one at the moment )) is sentient during the time stop but is completely frozen in time, Until they cast the spell themselves or the time stop ends.
If this spell is cast while another caster has cast the "Dan Smith's Time Acceleration" spell ( must be active at the time of casting ) This spells duration is halved for all casts during time accelerations duration, ( rounding up ).
When Cast at higher levels an extra turn is added to the time stop's duration per level.
when cast at 9th level you are no longer effected by the "Difficult Terrain" addition of this spell
This spell cannot be cast the turn after it was cast
"To be able to freeze The World in time, what a wonderful and terrifying spell." - Dan Smith, Eternal One Expert
( JJBA inspired please don't hate on me for that )
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