As you cast this spell, the form of a willing creature begins to mutate and change rapidly, gaining new capabilities. Choose three features from below. Some features can be chosen multiple times in place of a different feature. The effect of choosing a feature multiple times is listed in its description.
Claws: You gain a melee claw attack that deals 1d6 slashing damage. Choosing this feature again increases the damage by 1d6. The claw attack is considered finesse.
Quills: You gain a ranged quill attack that deals 1d6 piercing damage. The quills have a range of 30/90. Choosing this feature again increases the damage by 1d6.
Muscle: Your Strength score becomes equal to your spellcasting ability score minus 2. Choosing this feature twice makes your Strength score equal to your spellcasting ability score.
Form: Your Dexterity score becomes equal to your spellcasting ability score minus 2. Choosing this feature twice makes your Dexterity score equal to your spellcasting ability score.
Jaws: You gain a melee bite attack that deals 1d8 piercing damage. Choosing this feature again increases the damage by 1d8.
Tendrils: You gain a melee tentacle attack that deals 1d4 bludgeoning damage and grapples a hit target. Choosing this feature again increases the damage by 1d4.
Hide: Your armor class equals 13 + Dexterity modifier. Choosing this feature twice sets your armor class equal to 14 + Dexterity.
Large: Your size increases to large and your natural reach becomes 10 feet.
Small: Your size changes to small and you may move through the squares of hostile creatures as if they were difficult terrain.
Chitin: Your armor class equals 17. Choosing this feature twice sets your armor class equal to 18.
Wings: You gain a fly (hover) speed of 30 feet. Choosing this feature again gives you a fly speed of 30 feet.
Hooves: You gain a land speed of 40 feet.
Eyes: You gain Darkvision out to 60 feet. Choosing this feature twice gives you Darkvision out to 120 feet. At Higher Levels: You may choose an additional feature for every spell level above 3rd.
Upcasting: Casting this spell at 5th, 7th, and 9th level allow the caster to add 1, 2, or 3 additional effects respectively. If cast at 7th or 9th level the effects can become permanent if the effected creature so chooses.
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