Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning
You sprout horns or antlers from your head and rush at a target within 5 feet of you. Make a melee spell attack against the target. On a hit, the target takes 2d12 bludgeoning damage. If you move at least 20 feet straight at the target before casting this spell and the attack hits, you can choose one of the following additional effects:
- The target must succeed on a Strength saving throw or be pushed 10 feet away from you.
- The target must succeed on a Strength saving throw or be knocked prone.
- The attack deals an additional 1d12 bludgeoning damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d12 for each slot level above 2nd.
* - (a piece of horn or antler)
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