Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S **
Duration
Instantaneous 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

A protective magical force surrounds you, manifesting as a layer of flowing water rushing over armor, skin, and gear. You gain 10 temporary hit points until the start of your next turn. While you have these temporary hit points, you also gain resistance to acid, fire, poison, and non-magical bludgeoning, slashing, and piercing damage. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points increase by 10 for each slot.

 

* - An attack is rolled against caster ** - (a cup of water)

Spell Tags: Damage Buff Warding

Available For: Druid (Legacy) Warlock (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oath of the Open Sea Sorcerer (Legacy) - Storm Sorcery Wizard (Legacy) - School of Conjuration (Legacy)

JagdMond

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