This spell enables one person or creature to postpone death. If delay death is cast before the indicated creature or person reaches 0 hit points, he is able to fight, cast spells, communicate, and take all other normal actions until he reaches Below half is over all health point (EX: If a creatures has 50HP and reaches 0, they can keep going until they hit -25HP) However, from the time he reaches 0 hit points until he is reduced to half, the affected person or creature makes all attack rolls and saving throws at a -2 penalty, and his movement rate is reduced by half. When the subject reaches below half, he dies with no death saves and delay death is no longer in effect. Note that the spell has a limited duration; if the spell expires after the affected subject has reached 0 hit points but before he has been reduced to below half, the subject falls unconscious and can do death saves. The spell last rounds equal to your level
* - (chip from a tombstone or a sliver of wood from a coffin)
Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
3 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
Comments