This spell temporarily animates the physical remains of a human, demihuman, or humanoid. Bone dance forges a mystical link with the newly made undead creature, enabling the caster to mentally control its movements, just as a master puppeteer manipulates the actions of a wooden puppet. The skeleton or zombie animated by this spell is incapable of carrying out any independent actions the caster must mentally command his or her undead puppet to walk forward, pick up a sword, strike an opponent with it, and so on. While the caster concentrates on maintaining the bone dance, he or she may not speak, cast other spells, or actively engage in melee. The spell occupies the greater part of the caster's attention. The skeleton or zombie created by this spell conforms to the normal variety described in the MM. If directed into combat, it fights as a regular skeleton (even if it still has some flesh on its bones). Normally, the bone dance progresses for the duration of the spell or until the caster loses concentration. The dance also ends prematurely if the caster causes the skeleton to move beyond spell range or out of direct sight. The bone dance may be destroyed in combat, or broken by a successful dispel magic.
* - (intact skeleton or corpse and a small, crude puppet which the caster must manipulate with both hands to choreograph the bone dance)
Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Comments