You create four bodies of animated water that take the shape of men in an unoccupied space that you can see within range. The men last for the spell’s duration, or until you drop concentration or fall unconscious, and they move at your command. The men move as a group and have a collective AC 20 and hit points equal to your hit point maximum. If they drop to 0 hit points, the spell ends. They have a combined Strength of 26 (+8) and a Dexterity of 14 (+2). The men occupy a 10ft square and have a walking speed of 40ft.
When you cast the spell and as a bonus action on your subsequent turns, you can move the men and then cause one of the following effects with them.
Teach 'Em A Lesson
The men gang up on one creature or object within 5 feet of them. Make a melee spell attack for the men using your game statistics. On a hit, the target takes 6d6 bludgeoning damage.
Lend A Hand
The men rush to your aid in a time of need. The men ready a Help action for you or one of your allies within 5 feet of them. The creature aided by the men gains advantage on the next ability check it makes to perform the task the men are helping with, provided that the creature makes the check before the start of your next turn. Alternatively, they can aid an ally in attacking a creature within 5 feet of them. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
Dogpile!
The men attempt to grapple and restrain a Large or smaller creature within 5 feet of them. You use their Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the men are grappling the target, the target is restrained. The target can remake the check at the end of each of it's turns to end the grapple.
Run Interference
The men interpose themselves between you or an ally of your choice and a creature you choose until you give the men a different command. The men move to stay between the your or your ally and the target. All attack rolls made against you or your ally by that target are made with disadvantage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the Teach 'Em A Lesson option increases by 4d6.
* - (A vial of water and four chest hairs)Previous Versions
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5/29/2021 7:01:44 PM
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Coming Soon
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