Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge

When you cast this spell a third eye appears on your forehead. Using this third eye you  attempt to observe an opponents mannerisms or battle strategy. Choose a creature within range that you can see. That creature must make a Wisdom saving throw. On a success the creature is unaffected and can't be affected by this spell for 24 hours. On a failure you can ask the DM three questions, getting a truthful reply:

Examples of the three questions below

- Will the creature betray us/Can they be trusted

-Will the creature target a single character or try and hit multiple? (example answer: It will try to kill you one at a time)

-Who will the creature go for first? (example answer: The barbarian)

-When will the creature retreat, or does it intend to fight to the death? (example answer: It will retreat if it takes 50 damage)

- What is the creatures most deadly ability? (example answer: It will use it's fiery breath)

* - (20 Gp worth of Incense which is consumed in the casting)

Spell Tags: Foreknowledge

Available For: Cleric (Legacy) - Knowledge Domain (Legacy) Wizard (Legacy) - School of Divination (Legacy)

Stoutor_Landslide

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