The use of Diviner’s Gift bestows a trinket with good fortune for the intended recipient by glancing into their future and providing magical assistance in a time of need. Once the trinket is so enchanted and given to the subject touched during the casting of the spell, they will gain a +1 bonus on the next roll for success that they fail by 1 (after all other bonuses are applied). This could be an ability check, a saving throw, an attack roll, a skill check, or any other time a d20 is rolled to determine success or failure, including a death saving throw. The trinket must be worn, held, or carried at the time the check is made. If the trinket is given to anyone else, the spell immediately ends (but without destroying the trinket) as the enchantment is tied to the subject touched when the spell was cast. In addition, the owner of the trinket cannot choose when it triggers - it simply happens automatically the next time they fail a roll by 1.
The trinket will last until the spell is triggered, at which time it will evaporate in a flash of light. Only one such trinket can be active for a subject at a time. Anyone that gains the benefit of the spell triggering cannot do so again until 24 hours has passed. Many wizards will have special trinkets made up with their symbol on it and most clerics will use small coin-like trinkets with their holy symbol on it for use with this spell. Any small trinket-type item will work, from a polished rock to a pendant or figurine, as long as it can fit in one hand (with the hand closed) and is worth at least 5 gp on the open market. The item is destroyed with the spell triggers.
Note from the creator: We used this spell in a 3.x homebrew rules testing campaign that I worked on and it immediately became a favorite. It adds just the right amount of surprise value to the game. "Dang, I missed by 1!" followed by "Do you have a trinket?" led some some exciting times. Try it and see how it works for you. Suggestions and questions are welcome!
-DM_Zeppelin
* - (A small trinket of at least 5 gp value that will be destroyed when the spell triggers and a handful of sand.)
-
View User Profile
-
Send Message
Posted Jan 12, 2023Wizards - I attempted to delete this prior to the completion of the sale of D&D Beyond to Wizards of the Coast. I could not find a way to do so and my attempts to contact your customer service to have it deleted have failed.
You DO NOT have permission to use this spell in any way. I DO NOT agree to your terms of service. Please delete this along with your new OGL. Thank you.