Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Summoning

You call out to the restless souls of the world, and six specters rise from the ground and appear in unoccupied spaces that you can see within range. If you cast this spell on desecrated ground or in a location of spiritual upset or old death, such as a graveyard, a serial killer's home, a haunted castle, or the site of a dark ritual, you summon eight specters instead. (The DM has game statistics for these creatures.)

The specters are friendly to you and your companions for the duration. Roll initiative for the specters as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures and attack the nearest living creature. Each specter disappears when it drops to 0 hit points or when the spell ends.

If your concentration is broken, the specters don’t disappear. Instead, you lose control of the specters, they become hostile toward you and your companions, and they might attack. An uncontrolled specter can’t be dismissed by you, and it disappears 1 hour after you summoned it.

* - (a chunk from a gravestone)

Spell Tags: Summoning

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Shadow Magic Bard (Legacy) - College of Spirits

BenevolentEvil

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