You create a 10-foot-radius sphere of blindingly white, icy fog centered on a point within range. The sphere spreads around corners, and its area is considered lightly obscured for creatures inside the sphere. A creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Constitution saving throw. On a failed save, the creature takes 2d6 cold damage and is blinded for 1 minute. On a success, a creature takes half as much damage and is not blinded.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 10 feet for each slot level above 2nd.
Comments