Level
9th
Casting Time
1 Action Ritual
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect

Target creature that the caster can see must succeed on a Constitution saving throw, or all currently added effects (positive and negative), conditions, exhaustion levels and current hit points are swapped between the caster and target. It transfers all resistances, vulnerabilities, spell effects and immunities that are upon either the caster or target, that are gained through the use of spells, items or boons/curses. Innate and class specific vulnerability, resistance, and immunity is not transferred. Charm effects are not transferred.

A creature may choose to automatically fail the saving throw if they wish. A creature that is unable to refuse (ie, unconscious, dead, charmed, etc) also automatically fails.

The target creature can be dead, as long as it is able to be resurrected (ie, not turned to ash, or soulless)

All effects are transfered regardless of usual resistances to such effects, but immunity is still adhered to. An elf cannot be transferred a magical effect that has induced sleep, for instance. Such effects are considered to be over when this happens, and any spell or ability that requires concentration to uphold the effect is considered ended unless other effects are being concentrated upon by the same source.

If the caster or target's current hit points exceeds the maximum of the other's upon transference, then they gain those excess hit points as temporary hit points that last until the next long rest.

Any effects that are reliant upon reaching certain health point thresholds immediately come into play.

 

Available For: Wizard (Legacy)

Narowe96

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