You conjure a strong gust of frigid cold wind that blasts an area from a point you can see within range. The area can be up to 30 feet long and 5 feet wide. Each creature within that area must make a Strength saving throw. On a failed save the creature takes 2d6 cold damage and is pushed 5 feet in the direction the wind is pushing. On a successful save the creature takes half as much damage and suffers no other effects.
The wind extinguishes small unprotected flames such as candles & torches within the area, and also causes objects that weigh no more than 2 lbs to be blown 5 feet in the direction of the wind.
At Higher Levels. When you cast this spell with a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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