Originally created by TheR3dSpade
When being grappled or scared suddenly, the caster can use a reaction to cause a puff of smoke to momentarily appear at the caster's location. After a brief moment, 2 duplicates and the caster spread out in random directions from the point of origin, with the caster under the Disengage Action, free to flee from the target. Each version of the caster moves up to the caster's movement speed away in a different direction.
The Target must make an intelligence saving throw to determine which is the real one. If they succeed, they know exactly where their target is and can continue their turn as normal. If they fail, they choose a duplicate at random and proceed from there.
* - When the caster recieves damage, is grappled, or surprised ** - (a few hairs from the caster)
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