As an action you can conjure an ethereal weapon that you are proficient with in your hand, the weapon shares properties with the normal version and the damage is 1d8 plus Str or Dex modifiers. Alternative you can create two melee weapons (one in each hand) that has the property finesse or light and you are proficient with, the damage die change to 1d6 plus Str or Dex modifiers.
The weapon disappears if you will it as a free action, you cast this spell again, you fall unconscious or you roll a nat 1 in the attack roll die.
If you conjure a ranged weapons that needs ammunition, you create the weapon and 30 ammo of the kind of weapon you created also. If you run out of ammo you can recast this ability as a bonus action to recharge it.
At first level this spell does not overcome magic resistance. At higher levels this spell overcomes magic resistances, you can choose the type of damage it does from force, fire, cold, lighting, necrotic or acid. And you add one die of damage at level 5th, 7th, 12th and 16th.
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