You create a wall of non-corporeal psychic energy on a solid surface within range. The wall is a straight line and you can make the wall up to 40 feet long, 10 feet high, and 1 foot thick.
When the wall appears, each creature within its area must make a Charisma saving throw. On a failed save, a creature takes 2d6 psychic damage, or half as much damage on a successful save.
A creature that enters the wall for the first time on a turn or starts its turn there must make a Charisma saving throw. Failing the saving throw causes the creature's movement speeds to drop to 0 as they are stopped in their tracks. Creatures that succeed the saving throw suffer no adverse effects and can move through the wall freely.
When you cast the spell, you can designate any number of creatures to be immune to the effects of the wall.
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