Gathering the required crystals in a small circle surrounding you. In an hour a domed crystal cave forms, in a 30ft diameter and 15ft high. The dome outside looks like like coarse black stone. While the inside grows crystals the colors of your components. All creatures that you deem as allies including yourself inside the dome, gain hit points equal to your 10 plus your spell modifier every 10 minutes.
You also gain 1d10 spell slots every 10 minutes, you must replace your lowest used slot first. The dome is impenetrable. If anyone not deemed as an ally makes there way into the space they must make a wisdom saving throw against your spell save DC. On a success the creature falls into a deep sleep lasting 1d4 weeks, on a failure they begun to turn into crystal over a 10 minute period where they stand. A creature turned to crystal will die at the end of the process. Their soul may be turned into a crystal substance capable of creating a permanent Sanctuary. whena 100 soul crystals are gathered you may create a Permanent Sacntuary.
If this spell is cast at 9th level create a permanent sanctuary.
A permanent sanctuary creates a creek inside the Sanctuary running through the middle and the sanctuary is affixed to its location only capable of being moved through a wish spell. The water in this creek when collected into a vial, may be used to substitute half the material costs of a spell, double the potency of any healing potion, and has the effect of the Greater Restoration spell when drunk. If a drunk by player 10th level or below the automaticity are become 12th level characters. Any monster that drinks the water will double its health to minimum of 100, +2 to all stats and gains proficiency in two saving throws.
* - (1000gp worth of magic crystals)
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