You summon a single Divine Construct from the Hall Of Cognition.
When you cast the spell, roll a d20. on a 1, you summon a Divine Protector and on a 20, you summon a Divine Warden. Any other result would summon a Divine Blaster.
Immediately when you summon the construct, your body falls Unconscious and you use the senses of the construct until the spell ends. The construct shares your initiative.
At the start of each of the constructs turns, roll an intelligence (arcana) check (DC 15 if the construct is a protector, 20 if its a blaster and 25 if its a warden).
On a success, you control the construct until the start of its next turn. On a failure, the construct stays in place and is Incapacitated until the start of its next turn, unless it can sense a fiend which it attacks automatically.
If you fail your arcana check 3 times in a row, the construct disappears and the spell ends.
If you lose concentration on the spell or the construct drops to 0 hit points, it disappears and the spell ends.
* - (A book worth at least 25 gp which the spell consumes)Previous Versions
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