You open a bag and release crazy things to confuse your enemy's and friends. As an action you can pull something out of the bag roll a d100 and consult the table for results:
* - (a large cloth bag worth 2 GP)1-13: you release a magical creature from the bag, the creature has the statistics of a beast, fey, or monstrosity with a challenge rating of 1/2 or lower except the creature is a fey and all of its attacks deal force or psychic damage(your choice), its your ally and disappears after 1 minute.
14-26: a cloud of smoke emerges from the bag in a 35 foot sphere the area is heavily obscured and disperses from a strong wind. every creature who dies within the sphere becomes a smoke mephit and flies away, the smoke mephits attack anyone who trys to stop them.
27- 39: the flaming sphere spell is cast from the bag except the sphere deals force damage instead of fire damage.
40-52: the bag screams, each creature in a 20 foot sphere centered on the bag must make a constitution save or take 2d8 thunder damage and is deafened for 1minute on a failed save.
53-65: roll on the wild magic table in the sorcerer class targeting the creature right in front of the bag.
66-78: roll on the sibriexs warp creature table targeting 1 creature you can see.
79-91: nothing happens
92-00: the area becomes a unraveling magic zone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/1/2021 6:01:41 PM
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2
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1
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Coming Soon
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