You target a creature that you can see within range, you cause all magical items carried by that creature to chaotically increase and decrease in weight.
For the duration, the creature suffers from the following effects:
Wobbling Wand: If the creature tries to use a magic weapon to cast a spell, they must first make a Dexterity saving throw or drop the weapon without casting the spell.
Wild Weapons: If the creature attempts to make a weapon attack and misses, they drop the weapon and end their turn.
Heavy Hat: At the start of each turn, if the creature is wearing magical clothing or armor, they must succeed a Strength saving throw or fall prone.
At higher levels: When you cast this spell using a spell slot 3rd level or higher, you may target an additional target per spell slot level above 2nd.
Brought to you in part by TTRT and Zee Bashew's JuryRigged Spellbook
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