You take the natural Physics of the world and take it to affect that of the arcane.
Whenever a spell is casted into your area for ever 5 ft the spell moves takes 10ft of the spells range effectively lowering the range the spell. If the Spell is targeted at you then it has disadvantage to hit you, and or you have advantage on the save unless the spell has more than 5 ft of additional range when ever it targets you.
This spell is special in that it gains additional benefits to when you up cast it:
6th. When you cast this at 6th level, you gain the ability to as a bonus action have one creature, inside the aoe, to make a Strength saving throw or become prone
7th. When you cast this at 7th level, you gain the ability to as a reaction give a non spell based attack disadvantage to hit you.
8th. When you cast this at 8th level, you gain the ability to as a bonus action increase the movement speed of one creature, that's in the aoe, by 10ft while they are inside the aoe.
9th. When you cast this at 9th level, This level of Arcane Physics allows you to morph physics to your whim. The aoe equates to a 80ft radius, you gain a 20 ft flying speed but you can't go more than 40 ft off the ground, all inanimate object, that is not being worn or carried, that weight less than 2,500 lbs. start to levitate 1 inch off the ground and you gain the additional actions:
As an action you can take one inanimate object, that is not being worn or carried, that weight less than 2,500 lbs. and hurl it at a target within the aoe, you make a spell attack against said target, on hit you deal 1d8 magical bludgeoning damage for every 500 lbs. (rounded up) the object it.
As an action target a number of creatures equal to your Charisma modifier within the aoe to make strength saving throws, on a failure they take 5d8 force damage and loose 15 ft of movement, or half damage on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the range of the effect increases by 10ft, for each slot level above 5th. Except for 9th level (read above)
* - (String, sand, dirt, rock, and a piece of metal worth at least 100gp)
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