Level
3rd
Casting Time
1 Hour Ritual
Range/Area
Self
Components
S, M *
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect

You can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.

You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. When you do so, you create 1 additional elixir per slot spent of the same type.

Creating an experimental elixir requires you to have alchemist supplies on your person, and any elixir you create lasts until it is drunk or until the end of your next long rest.

Experimental Elixir
d6 Effect
1 Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence Modifier
2 Swiftness. The drinker's walking speed increases by 10 feet for 1 hour.
3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes.
4 Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.
5 Flight. The drinker gains a flying speed of 10 feet for 10 minutes.
6 Transformation. The drinker's body is transformed as if by the Alter Self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.

 

* - (Requires Alchemist's Toolkit, and a flask per elixir produced)

Available For: Druid (Legacy) Wizard (Legacy)

Fractal_of_Chaos