When chaotic combat is cast on a fighter, he is inspired beyond his years of training and is suddenly struck with numerous insights for variations on the standard moves of attack and defense. The spell affects only Fighters and Barbarians. Unfortunately, these insights are helpful in only two-thirds of the warrior's attacks. In the remaining attacks, the spell actually impairs the warrior's standard performance. At the beginning of each round, after the player has declared his character's actions, 1d6 is rolled for the affected warrior. On a roll of 1, 2, 3, or 4, the warrior gains bonuses of Advantage on attacks, +2 to attack rolls, +2 to Damage rolls, +2 saving throws and +2 to armor class. On a roll of 5 or 6, the warrior suffers, Disadvantage on attacks, -2 to attack rolls, -2 to Damage rolls, -2 saving throws and -2 to armor class. . This must be determined at the beginning of the round so that both the warrior and his opponents can apply the necessary changes. The insight imparted by this spell is lost after the spell expires. The insight is generated by chaos, which is nearly impossible to contain. After the spell expires, the warrior remembers the battle but not the specifics of his actions. He is unable to duplicate the maneuvers.
Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Comments